AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games on iOS in Brazil, Q3 2021
Explore the performance of the top 5 fidget toys games on iOS in Brazil during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the fidget toys games category on iOS in Brazil saw diverse performance across the top 5 apps. Let's delve into their weekly downloads, revenue, and active user trends.
Slime it: Slime Game Simulator from Slime4Fun showed a decline in both revenue and active users throughout the quarter. Weekly revenue peaked at approximately $1.8K at the end of June and gradually decreased to around $600 by the end of September. Downloads were initially high at 2.5K but dropped significantly to single digits by the end of the period. Active users also saw a consistent decline from 9.8K to 4.3K.
Antistress - Relaxing games by Moreno Maio had relatively stable performance in revenue, averaging around $40 to $50 per week, with a peak of $56 in early September. Downloads fluctuated, peaking at 46 in mid-July and dropping to 6 by the end of the quarter. Active users decreased steadily from 1.5K at the start of the quarter to 874 by the end.
Fidget Toys 3D from Tran Dinh Hung demonstrated impressive download numbers, starting at 12.5K and peaking at 15K at the end of August. Revenue also showed growth, reaching $83 in late August and maintaining a consistent level thereafter. Active users saw a significant increase, peaking at nearly 10K by the end of August, and then stabilizing around 5.7K by the end of September.
Fidget Toys Trading: 3D Pop It from Freeplay LLC, which launched in mid-July, quickly gained traction. Downloads surged to 21.8K in late July and remained strong, ending the quarter at 6.6K. Despite a slow start in revenue, it reached $39 by the end of September. Active users peaked impressively at 43.8K in early August and ended the quarter at 10.3K.
Antistress - Satisfying Games! by CONTENT ARCADE (UK) LTD. had a relatively modest performance. Downloads ranged from 743 at the start of the quarter to 196 by the end. Revenue was minimal, with a peak of $53 in mid-July. Active users saw a gradual decline from 1.2K to 569 over the quarter.
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